Nice to meet you! Currently, I'm a Product Designer at Figma working with the Monetization Team. I grew up in Vancouver, Washington and studied Human Centered Design & Engineering at the University of Washington (go dawgs!).
When I'm not designing, you can find me playing Spikeball, waiting for the BeReal notification, brainstorming random business ideas, scrolling past way too many TikToks, or listening to music (70,824 minutes last year on Spotify Wrapped).
I believe in the Japanese philosophy of Kaizen, continuous, gradual, improvement, and I apply this mindset to every project.
Currently, I'm on the Monetization Team at Figma where we're overhauling the entire experience for admins!
Previously, I worked with CrowdVolt right when the company was founded (during their YC W24 batch) to build a bid-ask style marketplace for reselling concert tickets.
Before that, I joined the team at Whalesync to help pivot the product into automation and higher market enterprise customers.
I discovered the world of automation when during my time at Slack with the Developer Platform Team to design Workflow Builder, our low-code automation platform. I was also a part of the Kleiner Perkins Fellows Program.
I started my career at Pogo as the sole designer, helping Americans save millions of dollars by enabling them to monetize their data.
I met some amazing people at college, and together we spent a year building Mezzo, a mobile app that simplifies meetup planning, bringing people closer and to form lasting memories.
In high school, I created a board game called The Bear Game with childhood friends. It reached hundreds of families, made it into 16 stores, and was ultimately acquired.